Classes
Hell Let Loose: Vietnam launches with 17 specialised roles across 6 battlefield units. From Commander coordinating the macro game to the Mortar Gunner lobbing rounds across the map — every role has a tactical purpose.
- Total roles
- 17 confirmed
- Battlefield units
- 6
- Factions
- US / NVA
Command
1 roleInfantry
9 rolesOfficer
The link between Commander and troops. Officers direct their unit, ensure cohesion, and place Outposts, Garrisons, and Forward Positions to keep the team in the fight.
Rifleman
The front-line heart of every unit. Responsible for fire and manoeuvre, taking objectives, and resupplying teammates — the easiest role to learn and the right place to start.
Medic
One of the most important roles in the game. Medics revive wounded allies, negate Manpower losses, and keep the unit moving with smoke cover and extra bandages.
Assault
The tip of the spear. Highly mobile with fully automatic weaponry and grenades, the Assault leads the charge on strongpoints, trenches, buildings, and hedgerows.
Anti-Tank
The counter to enemy armour. Armed with a static AT gun, rocket launcher, or satchel charge, the Anti-Tank role is essential in providing a counter to the threat of enemy armor.
Anti-Aircraft (NVA)
NVA-exclusive counter to US air dominance. The Anti-Aircraft role operates static AA emplacements to deny helicopter mobility, force pilots to high altitude, and protect NVA ground forces from aerial fire support.
Support
Crucial to every other role on the battlefield. The Support places Supply Crates that enable Officers and specialists to build deploy points and offensive and defensive deployables.
Machine Gunner
Unparalleled suppressive fire. The Machine Gunner ties down entire enemy units, enables friendly flanks, and turns strongpoints and ambush positions into no-go zones.
Engineer
Fortifies any area with tank traps, barbed wire, sandbags, and mines. Repairs friendly vehicles and channels the enemy into prepared kill zones.
Recon
2 rolesSpotter
Additional eyes for the Sniper, close range protection, and the only class that can place a spawn point inside locked enemy territory. Communicate with your Sniper and stay in proximity.
Sniper
A force multiplier capable of doing the damage of a much larger force. Working closely with your Spotter, penetrate enemy lines, harass at range, and pick your shots with patience and precision.
Armour
2 rolesTank Commander
Coordinates and leads the armoured crew. Multitasks between directing the driver and calling targets for the gunner, with broader battlefield visibility through communications with Officers and the Commander.
Crewman
Operates the vehicle as Driver, Gunner, or Periscope. Follows Tank Commander instructions and keeps the tank moving, firing, and loading the right ammunition for every target.
Helicopter
2 rolesPilot (Helicopter)
US-only role. Pilots fully operational helicopters for fire support, infantry transport, and supply drops. One of three confirmed Helicopter unit roles — Pilot, Logistics Officer, and Gunner — all exclusive to the US Armed Forces.
Helicopter Gunner
Operates the M60D door guns on the US UH-1 Huey. The Helicopter Gunner provides suppressive fire during insertions, extractions, and fire support runs — 400 rounds per gun with a spare belt per side.
Mortar Squad
0 rolesNo classes documented for this unit yet.